Kings of Hell Chapter 2 Demo V2.1
Kings of Hell: Chapter 2 Demo » Devlog
Hello There!
So overall this release I managed to get a bunch of the bugs out in the demo version, Especially most of the run ending ones. While a lot of the bugs that did creep through were relatively harmless, I have gone out of my way to clean up a few of them. Here are the bug fixes introduced in version 2.1!
- Made it so Agares does not hand out 5000 points on defeat. This means that players will no longer be denied the bonus cutscene if they happen to complete the score objective of that sequence with Agare's Points.
- Have it so you can't carry Enemies out of doors, namely Agares in Ep03. Before you could carry Agares into the Lobby, which was not Intended.
- Apparently Client Side Players on multipler with weaker computers crashes the game when facing Buer. Still trying to decipher the root cause, but perhaps adverted with memory clearing in game?... While I do not think I have resolved the issues, I have added in extra measures to see if it does. Its difficult to pint point as it doesn't affect any of the playtesters when tested.
- Made it so Buer actually has gravity in his idle now, so he can float down after he guard recovers in the air.
- Made it impossible to Grab Baal and Bune after they have been launched. This is to prevent a Frame Perfect Glitch from Occurring.
- Made it so Bune will eventually exit the launch state if he's kept there for a period of time. This happens if in a rare instance of Bune being caught on the envrioment walls which prevents him from hitting the ground.
- Fixed it so when you select the Playstation Controller Type from the Input Menu, it does not Switch back to Xbox Controller Type when you exit out two times.
- Before, when you played EP04 on Heaven Difficulty, it would revert to the 3 Credits that are normal on higher difficulties. This has been resolved, and now EP04 can now be played with 5 Credits on heaven Difficulty like with every other chapter!
The reception has been good overall for this Demo, so I hope you all continue enjoying your experiance!
Will see you all again soonn!
Files
Kings of Hell: Chapter 2 Demo 228 MB
Mar 30, 2024
Get Kings of Hell: Chapter 2 Demo
Kings of Hell: Chapter 2 Demo
Status | In development |
Author | StrawberryOctii |
Genre | Action |
Tags | 3D, Arcade, Bara, Beat 'em up, Cartoon, Dreamcast, Furry, Gay, Multiplayer, Retro |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Kings of Hell Chapter 2 Update V2.4Apr 08, 2024
- Kings of Hell Chapter 2 Update V2.3 Tweak!Apr 05, 2024
- Kings of Hell Chapter 2 Update V2.3Apr 04, 2024
- Kings of Hell Chapter 2 Update V2.2Apr 01, 2024
Comments
Log in with itch.io to leave a comment.
Can you change it so that you can't get stuck behind the invisible walls in Baal's fight? I have done that after getting hit on multiple occasions.
I'm not an expert on coding or programming, but if I were to make a guess at what's happening, I think either the knockback I receive from certain Baal's attacks is stronger than the walls can push out or I'm just hitting some sort of sweet spot on the walls that puts me behind them.
I have never heard anyone have this issue before. Is they a screen shot of this particular thing in action?