Kings of Hell Demo v1.6 Update!


This is the last planned demo update, which focuses on refining and improving elements for the Unlockable Character Buer, as well as improving the performance of the game!

Here is a list of changes listed below!:

  • Added in additional voice lines for player Buer, as well as movement sounds for Buer.
  • Have it so the Outlines in the Model Viewer Adjust depending on zoom in and zoom out.
  • Corrected the Unlock Requirement for Gremile Deluxe Sticker [B]. Before it said you had to play all of Episode 01 as all characters; this was incorrect. You only have to completed Episode 01 as Gremile and Mal!
  • Fixed the "New Unlockable" Text in the main menu displaying when you have unlocked all the unlocks currently.
  • Rendered the Park Background again. This was not accidentally disabled in previous builds.
  • Additionally, I have made it so the rendered backgrounds only render in areas they are used, causing a slight improvement in performance in a few areas.
  • Increase the hitbox size of Buers A+B.
  • Limited the Frame Rate to 60 FPS for more consistent performance. I may in the future have it be an option to toggle it between 60 and 120!
  • Fixed a Coding Hiccup when playing as Buer where frames would ramdomly drop as he didn't have the correct objects connected to his player script
  • Fixed Buer for when he does his air ram attack, when falling, would get hunged on falling onto the ground.

This will be the last patch before I shift focus onto Episode 02 of KoH. while they are still things I can tweak, I will mostly work on those as I move onto that (UNLESS they is a major bug in this version I need to fix, but for the most part my playtests have shown otherwise?)

That being said, I will see you all again soon!

Files

KoH.7z 127 MB
Mar 16, 2023

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