The game is great! very fun, graphically, spectacular!
a detail:
- Having to press several buttons, on PC this may be the problem, it does not respond. (Example, when you run out of lives in the single player, it asks you to press the 4 keys, and it does not respond)
hi, the game looks fantastic and im really curious to play it, but i think im doing something wrong:
1: i can input as the gamepad for a few buttons but cant scroll down past the c button, and even if you set it back to default it wont let you back out
2: im trying to play singleplayer but it doesnt seem to let me start the game, i think maybe its because im using the gamepad but just in case it still happens when i try the keyboard i wanted to ask
3: the keyboard controls work fine except i cant seem to use any of the action/attack buttons, let alone bring up a pause menu,
overall it looks like a fun game with a unique style and im excited to try it ^^
whoa is entertaining, although that does not prevent that even the tutorial is a bit complicated with the heaven difficulty, maybe a training mode where you can try the combos and different things would help, but it's great
I understand if it isn't in the immediate plan, but it would be appreciated if a Linux version or at least Wine compatibility becomes a thing in the future. I'm on Ubuntu and tried to get it running but it kinda soft freezes on this screen after I select the difficulty in single player (music still plays but the game becomes wholly unresponsive)
Really fun! Controls were a bit of a pain to bind with an xbox controller though. Also the ability to pause would be really appreciated, the game just keeps continuing past every menu during the episode so there's never a true safe point to stop, also my controller disconnected during the last boss of the episode and I couldn't pause so I just died with no control which was a bit unfortunate. Enjoying the combo system though which is pretty satisfying, I was a bit confused by the tutorial with understanding launchers into grabs for a bit though but really enjoyed it once I got the hang of it! Also I love the character designs, Gremile is a cutie and the in between screens with them explaining the systems was nice! Excited to see the rest of this!
Absolutely love the character designs and what you're going with here. It took me a bit to configure this to work with a generic XBOX controller but after some fiddling I got it down. I guess only thing I can say is maybe have some kind of auto-mapping feature that detects the controller? it's not a huge deal really but something for the future. Looking forward to the episode 2 stuff. On a side note (apologies if this has been addressed already) will there be alt costumes to be unlocked? seems like with how flashy (not to mention good looking) some characters are it'd be fun to be able to swap their outfits with unlockable ones
I do plan to do unlockable costumes down the line, yes!
In regards to the controller, unfortunately unity's system does make it a pain. Originally I was going to have an input system for both the controller and mouse, but Unitys new input system was VERY iffy about it.
The Unlockable costumes would be later down the line though!
I played a few games on the current version (1.6.5), and my opinion will be closely similar to the more recent ones.
This is a gorgeous game. Colorful, dynamic with a lot of camera work you'd expect from an AA game. The character design is great (the eye candy is a nice bonus), with voices that fit them (kudos to the main cast). It would definitely have a mainstream audience, if said eye candy was toned down a little.
On the gameplay itself, the hits feel really good to land, especially the grabs. However, the fixed camera makes the action hard to follow when the characters are on the far side of the screen. It's not really fun when you get hit from nowhere because you are in the middle of a far away melee, especially since there's no guard or counter.
The boss fights are reallly good, however the goblins are really horrendous to fight because of their way of fighting, the lack of targeting system, and the layout of most of the rooms. I would prefer them to be like the gnomes from Golden Axe: bonus enemies that are only on the screen for a limited time, and the player can choose whether to conserve their life or chase them to try getting more points.
Finally, I must agree with some of the criticisms about the credit system. I get that it is to emulate the arcade machine feeling. But the chapters are so long, and the difficulty so high, that it is more an exercise in frustration than anything. It is also a flawed emulation of an arcade cabinet in itself, since at this point a player would simply put in more quarters to continue playing.
I fear that you might chase away the audience that is mostly interested in the cool character action, the game's visuals, or more generally seeking a casual entertainment.
If you do not want to part with the credits system, please at least divide the episodes in verses, or/and allow us to define the amount of credits in the options. Allowing the player to spend their crowns to buy credits could also be an option, since it has a direct cost for the player.
I am actually considering a few options in regards to the credit system. One of which is considering a freeplay mode for unlimited credits, among other ideas (a few people have also mentioned spending the tokens to revive the players!). The game is designed around having to play multiple times to progress, however!
It is also a common miscomception that this game is trying to emulate an arcade game. It's a game that is trying to emulate a CONSOLE PORT of an arcade game, which this game does deliver the experiance of through and through, so just keep that in mind when playing!
Thank you for the detailed critique however, I will have this one the back of my mind as I continue my work on Episode 02!
The combat feels a bit too punishing. I'm even playing on easy and it feels like the hits are just cheating. There's no clear way to dodge or protect myself, and a lot of the move sets feel clunky at best. There's just too much animation lock for it to feel responsive. And credits. Really? Just makes me want to quit rather than continue. Rapid iteration after failure is important, and the whole pause and quit after death, and then having to go through things OVER and OVER and OVER that you've already done is just boring.
Now that I've been harsh, time for some compliments, the core CONCEPT is sound I think. I wouldn't have tried it for two hours if there wasn't something there worth exploring, just needs tuning. Also THE CHARACTERS. HOLY HELL THE CHARACTERS ARE AMAZING. And who ever did the direction for the voice actors did a great job, because nothing feels weird. Great vocal talent (which this game def has) is nothing without a good director. Finally for compliments the over all look and feel of this is super polished.
In short, the controls need work, combat needs to be refined, but there is a lot good going on here.
Oh, I didn't mention before is that enemies will get stuck and sit in spots that are REALLY hard to see or fight in. Try to keep the enemies moving towards the center, and make sure there are clear opportunities to hit them. And screw the goblins. Those are just annoying. Not interesting or fun.
Love everything about this game, I really do. Just wish I could get my controller bindings all set up. I am mostly there, but unfortunately for some reason I cant scroll down with my laptops mouse pad on the input list in the options. Lol I'm not too tech savvy though and was wondering if I could get some help tips on that?
lol that would be cool. Its just a touch pad mouse pad with 2 big buttons. Its an Alienware laptop. I havent got a plug in mouse yet but i am using an xbox style gamepad. to scroll I have to use 2 fingers on the pad or press the left button and the pad. Best way I can explain it lol
Hey so good game but i feel that the doors in the carnival section deal too much damage also in haunted house there is a chance too be launched door to door and lose a credit
If you get caught by one of the doors there you can use the Super Recover so you can't be combo'd to death. The Enemies can also be combo'd to death in the same way, however!
Having some major issues with 1.3 and 1.4 not recognizing the controller I'm trying to use. I tried reinstalling to no luck so far. Hop this can be patched in due time because this looks like a ton of fun!
It's a wireless X-Input, the Guilkit Kingkong Pro 2. And it's throughout the entire game from what I could tell. Whether it was on before or after startup, I couldn't navigate menus OR play the actual levels with the controller.
only question I've got is if couch co-op/local multiplayer is a plan for the future? other than that the only real complaint I have is sometimes bomb's explosions will take up half or more of the camera space, and I cannot tell if there's another bomb on me or if there's anyone behind said explosion at all. other than that this feels really arcade-y where everything is kind of you're fault but if you don't know what the boss/environment is gonna do it makes sense that you'll get beat up by doors or seemingly random explosions/attacks for the first couple times until you figure it out, that and playing solo is just going to be more difficult than playing with buddies. Honestly though, I love playing through arcade games that are definitely way harder solo by myself, and I fuckin dig the artstyle and the smash bros brawl type extras, the menu design is sick as hell too, and wow I can't believe I recognized most of the artists on this through artstyle alone I am truly depraved. TLDR: game's based as fuck! just make sure you like arcade style beat-em-ups and/or have a couple friends on deck to kick some ass with, and keep in mind that there's some demo jank but I mean, it's to be expected, it's a demo.
I do not plan to have Local Coop atm as it may be difficult to implement with how the Sand Box Levels and Giant Boss Camera operates!
However, it should be noted that if you have two systems, its very easy to set up a LAN session for KoH and coop. If you host a room on one system and on the other join a game session without putting in an IP Address, it performs a local host which allows players to play the game in the same room!
also yeah, it is a big point of having to redo the levels over again and learn from experiance to beat it. That doesn't happen too much in games these days!
Also, in regards to Demo Jank, I have a big update planned for tonight which should address some of that!
I cant get the input menu to work when I try to click on a button using the mouse to change it doesn't register what my switch pro controller button is being pressed it just cycles between stuff like left should, north button east button etc. I don't know if this is something I am doing wrong
I found out yesterday that using a Switch controller seems to kill off all inputs on the mouse/keyboard. I think it has to do the fact that the Switch Controller doesn't use Xinput like the Xbox Controller.
I would suggest checking the input options again just to make sure you have the right bindings, and then if not, I may have to recommend using a different set up to play!
ok getting used to keyboard as that will have to do but i cant seem to start the game now. I go into sinlge player pick my character i get dropped into the tutorial room and no matter what combination i cant get it to start? i press the left click, right click and middle click since it says to press b+c+d to start but nothing happens but it works fine for exiting the game? sorry if im being dumb with this
This is an amazing game! But its tough as hell if youre not careful! I havent been able to beat the demo yet because i keep getting my ass kicked on Limbo. Though i do wish for at least single player there was a scene selection for where you died on. It can take a long time to get where you died when you have to start from the very beginning. But over all the game play is pretty fluid and you can see the passion that was put into the game.
I do plan on updating the game today or tomorrow with making Heaven mode much more easier. If the game IS giving your problem, they is no shame in playing it on Easy!
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is there plans to port it to console if it gets enough success?
what game engine is this?
it won't let me bind my controller. I am using a Nintendo gamepad controller, I don't know if it's compatible with this game.
Is there any plans to implement the use of a fight stick in this game at all?, I've been curious about for the past couple days since I got mine
Use ReWASD.
The game is great! very fun, graphically, spectacular!
a detail:
- Having to press several buttons, on PC this may be the problem, it does not respond. (Example, when you run out of lives in the single player, it asks you to press the 4 keys, and it does not respond)
Is that why I wasn't able to scoop my opponent in the first fight and *really* struggled to pull off a grab ?
I've never played a game where the back button is the Y button. Shouldn't It be A or B on an Xbox controller? Navigating the menu is frustrating.
hi, the game looks fantastic and im really curious to play it, but i think im doing something wrong:
1: i can input as the gamepad for a few buttons but cant scroll down past the c button, and even if you set it back to default it wont let you back out
2: im trying to play singleplayer but it doesnt seem to let me start the game, i think maybe its because im using the gamepad but just in case it still happens when i try the keyboard i wanted to ask
3: the keyboard controls work fine except i cant seem to use any of the action/attack buttons, let alone bring up a pause menu,
overall it looks like a fun game with a unique style and im excited to try it ^^
is there any ways to play game with others lan
You are playing the old demo; download the Chapter 2 Demo!
I can't play the game at all. Is there a way to factory reset controls? because I can't move around and the keyboard is not responding.
I cannot click anything in the main menu at all.
whoa is entertaining, although that does not prevent that even the tutorial is a bit complicated with the heaven difficulty, maybe a training mode where you can try the combos and different things would help, but it's great
can't install
super smash bros but gayer
Games fun, but some more graphic optimization options would be nice, plus the controller mapping
I understand if it isn't in the immediate plan, but it would be appreciated if a Linux version or at least Wine compatibility becomes a thing in the future. I'm on Ubuntu and tried to get it running but it kinda soft freezes on this screen after I select the difficulty in single player (music still plays but the game becomes wholly unresponsive)
Hey, does anyone here know how to download/install the game? Can someone help out?
Click on "Download", extract the zip file somewhere, and double click the .exe. Simple as that.
Really fun! Controls were a bit of a pain to bind with an xbox controller though. Also the ability to pause would be really appreciated, the game just keeps continuing past every menu during the episode so there's never a true safe point to stop, also my controller disconnected during the last boss of the episode and I couldn't pause so I just died with no control which was a bit unfortunate. Enjoying the combo system though which is pretty satisfying, I was a bit confused by the tutorial with understanding launchers into grabs for a bit though but really enjoyed it once I got the hang of it! Also I love the character designs, Gremile is a cutie and the in between screens with them explaining the systems was nice! Excited to see the rest of this!
Absolutely love the character designs and what you're going with here. It took me a bit to configure this to work with a generic XBOX controller but after some fiddling I got it down. I guess only thing I can say is maybe have some kind of auto-mapping feature that detects the controller? it's not a huge deal really but something for the future. Looking forward to the episode 2 stuff. On a side note (apologies if this has been addressed already) will there be alt costumes to be unlocked? seems like with how flashy (not to mention good looking) some characters are it'd be fun to be able to swap their outfits with unlockable ones
I do plan to do unlockable costumes down the line, yes!
In regards to the controller, unfortunately unity's system does make it a pain. Originally I was going to have an input system for both the controller and mouse, but Unitys new input system was VERY iffy about it.
The Unlockable costumes would be later down the line though!
I played a few games on the current version (1.6.5), and my opinion will be closely similar to the more recent ones.
This is a gorgeous game. Colorful, dynamic with a lot of camera work you'd expect from an AA game. The character design is great (the eye candy is a nice bonus), with voices that fit them (kudos to the main cast). It would definitely have a mainstream audience, if said eye candy was toned down a little.
On the gameplay itself, the hits feel really good to land, especially the grabs. However, the fixed camera makes the action hard to follow when the characters are on the far side of the screen. It's not really fun when you get hit from nowhere because you are in the middle of a far away melee, especially since there's no guard or counter.
The boss fights are reallly good, however the goblins are really horrendous to fight because of their way of fighting, the lack of targeting system, and the layout of most of the rooms. I would prefer them to be like the gnomes from Golden Axe: bonus enemies that are only on the screen for a limited time, and the player can choose whether to conserve their life or chase them to try getting more points.
Finally, I must agree with some of the criticisms about the credit system. I get that it is to emulate the arcade machine feeling. But the chapters are so long, and the difficulty so high, that it is more an exercise in frustration than anything. It is also a flawed emulation of an arcade cabinet in itself, since at this point a player would simply put in more quarters to continue playing.
I fear that you might chase away the audience that is mostly interested in the cool character action, the game's visuals, or more generally seeking a casual entertainment.
If you do not want to part with the credits system, please at least divide the episodes in verses, or/and allow us to define the amount of credits in the options. Allowing the player to spend their crowns to buy credits could also be an option, since it has a direct cost for the player.
I am actually considering a few options in regards to the credit system. One of which is considering a freeplay mode for unlimited credits, among other ideas (a few people have also mentioned spending the tokens to revive the players!). The game is designed around having to play multiple times to progress, however!
It is also a common miscomception that this game is trying to emulate an arcade game. It's a game that is trying to emulate a CONSOLE PORT of an arcade game, which this game does deliver the experiance of through and through, so just keep that in mind when playing!
Thank you for the detailed critique however, I will have this one the back of my mind as I continue my work on Episode 02!
The combat feels a bit too punishing. I'm even playing on easy and it feels like the hits are just cheating. There's no clear way to dodge or protect myself, and a lot of the move sets feel clunky at best. There's just too much animation lock for it to feel responsive. And credits. Really? Just makes me want to quit rather than continue. Rapid iteration after failure is important, and the whole pause and quit after death, and then having to go through things OVER and OVER and OVER that you've already done is just boring.
Now that I've been harsh, time for some compliments, the core CONCEPT is sound I think. I wouldn't have tried it for two hours if there wasn't something there worth exploring, just needs tuning. Also THE CHARACTERS. HOLY HELL THE CHARACTERS ARE AMAZING. And who ever did the direction for the voice actors did a great job, because nothing feels weird. Great vocal talent (which this game def has) is nothing without a good director. Finally for compliments the over all look and feel of this is super polished.
In short, the controls need work, combat needs to be refined, but there is a lot good going on here.
Oh, I didn't mention before is that enemies will get stuck and sit in spots that are REALLY hard to see or fight in. Try to keep the enemies moving towards the center, and make sure there are clear opportunities to hit them. And screw the goblins. Those are just annoying. Not interesting or fun.
Love everything about this game, I really do. Just wish I could get my controller bindings all set up. I am mostly there, but unfortunately for some reason I cant scroll down with my laptops mouse pad on the input list in the options. Lol I'm not too tech savvy though and was wondering if I could get some help tips on that?
Do youy have a computer mouse you could probably use for scrolling the input options?
Infact, what is the scroll button for the laptop?... Maybe I can add an option for today with my update for it!
lol that would be cool. Its just a touch pad mouse pad with 2 big buttons. Its an Alienware laptop. I havent got a plug in mouse yet but i am using an xbox style gamepad. to scroll I have to use 2 fingers on the pad or press the left button and the pad. Best way I can explain it lol
Do I have to redownload the game for the updated version?
hmm, It won't be in this update, but I will consider it for a future version!
I say for now use a mouse just to set the inputs!
Ok. Thanks for the replies . : )
during the speed demon final stage his shock wave attack seems to high since its not on the ground and its to low to get you when you jump.
Let me test if thats the case. That shouldn't be the case!
Hey so good game but i feel that the doors in the carnival section deal too much damage also in haunted house there is a chance too be launched door to door and lose a credit
If you get caught by one of the doors there you can use the Super Recover so you can't be combo'd to death. The Enemies can also be combo'd to death in the same way, however!
the game does not detect neither the controller nor the keyboard
Where are you experiancing this issue in game?... in the input menu?
Yes, it only lets me use the mouse, I can move forward from the home screen, it doesn't let me choose another option other than online multiplayer
hmmm... Press F4 in the main menu and see if that fixes anything?
it does not work
maybe unplug the controller, what kind of controller is it?
Having some major issues with 1.3 and 1.4 not recognizing the controller I'm trying to use. I tried reinstalling to no luck so far. Hop this can be patched in due time because this looks like a ton of fun!
What controller are you using, and where are you facing the issue?
It's a wireless X-Input, the Guilkit Kingkong Pro 2. And it's throughout the entire game from what I could tell. Whether it was on before or after startup, I couldn't navigate menus OR play the actual levels with the controller.
Did you put the controller inputs in the INPUT OPTIONS MENU?... some people tend to gloss over that!
I found these Let's Plays. Don't know if the devs saw them, but hopefully some people will go and and watch them!
And another one!
only question I've got is if couch co-op/local multiplayer is a plan for the future? other than that the only real complaint I have is sometimes bomb's explosions will take up half or more of the camera space, and I cannot tell if there's another bomb on me or if there's anyone behind said explosion at all. other than that this feels really arcade-y where everything is kind of you're fault but if you don't know what the boss/environment is gonna do it makes sense that you'll get beat up by doors or seemingly random explosions/attacks for the first couple times until you figure it out, that and playing solo is just going to be more difficult than playing with buddies. Honestly though, I love playing through arcade games that are definitely way harder solo by myself, and I fuckin dig the artstyle and the smash bros brawl type extras, the menu design is sick as hell too, and wow I can't believe I recognized most of the artists on this through artstyle alone I am truly depraved. TLDR: game's based as fuck! just make sure you like arcade style beat-em-ups and/or have a couple friends on deck to kick some ass with, and keep in mind that there's some demo jank but I mean, it's to be expected, it's a demo.
I do not plan to have Local Coop atm as it may be difficult to implement with how the Sand Box Levels and Giant Boss Camera operates!
However, it should be noted that if you have two systems, its very easy to set up a LAN session for KoH and coop. If you host a room on one system and on the other join a game session without putting in an IP Address, it performs a local host which allows players to play the game in the same room!
also yeah, it is a big point of having to redo the levels over again and learn from experiance to beat it. That doesn't happen too much in games these days!
Also, in regards to Demo Jank, I have a big update planned for tonight which should address some of that!
Thank you again for the kind words!
I cant get the input menu to work when I try to click on a button using the mouse to change it doesn't register what my switch pro controller button is being pressed it just cycles between stuff like left should, north button east button etc. I don't know if this is something I am doing wrong
I found out yesterday that using a Switch controller seems to kill off all inputs on the mouse/keyboard. I think it has to do the fact that the Switch Controller doesn't use Xinput like the Xbox Controller.
I would suggest checking the input options again just to make sure you have the right bindings, and then if not, I may have to recommend using a different set up to play!
ok getting used to keyboard as that will have to do but i cant seem to start the game now. I go into sinlge player pick my character i get dropped into the tutorial room and no matter what combination i cant get it to start? i press the left click, right click and middle click since it says to press b+c+d to start but nothing happens but it works fine for exiting the game? sorry if im being dumb with this
If you are having trouble activating the taunt, they is a macro for it in the input options!
I also added some other new Macros you may find helpful!
This is an amazing game! But its tough as hell if youre not careful! I havent been able to beat the demo yet because i keep getting my ass kicked on Limbo. Though i do wish for at least single player there was a scene selection for where you died on. It can take a long time to get where you died when you have to start from the very beginning. But over all the game play is pretty fluid and you can see the passion that was put into the game.
I do plan on updating the game today or tomorrow with making Heaven mode much more easier. If the game IS giving your problem, they is no shame in playing it on Easy!